
Built on Sai Server
Infinite Book Shelf
A 3D puzzle for browser, PC and Android. Sign-in and cloud saves run on Sai Server, so every book, shelf and flower is kept across devices.
See the tech showcaseIntegration
In the web admin, create a studio, a team and a game, then copy the Game ID. Invite teammates by User ID.
Import the SDK and connect it with the Game ID. In Unity it is one SaiServer prefab, with auth, items, quests, battle and more already wired inside.
Set up content in the web admin and test it right away in your game, with no backend of your own to host.
More game engines are planned.

Features
Everything is built on one idea, the Item Definition. Weapons, currencies, characters, chests and gacha keys are all items, so every system fits together from day one.
Server-side Lua scripting
When your game needs something that is not built in, such as a combat system, special rewards or a damage formula, your team writes it in Lua. Scripts work directly with the player's items, gacha, presets, equipment and battle sessions.

Reliability
Full bags, occupied cells, missing materials, expired shops: the server rejects the request with a clear error. The client never edits data on its own.
Purchases, crafting and gacha opens use idempotency keys. Resend the same request and the server returns the original result instead of running it again.
Probability is weight divided by total weight, applied the same way to gacha, quest pools and enemy pools.
Your LiveOps team views player profiles, sends gifts, opens seasons and edits shops without rebuilding the game.
For your players
Sai Play is the player site shared by every game on Sai Server. Players use the same Sai account, see their games, progress and items, buy from the shops you choose to show there, and keep one sGem balance.
Discover Sai Play
Built on Sai Server
A 3D puzzle for browser, PC and Android. Sign-in and cloud saves run on Sai Server, so every book, shelf and flower is kept across devices.
See the tech showcasePricing
Every game starts on a free base. When it needs more, socket Materia into it from the web admin: each stack adds capacity on top of the base for one month, paid in sCoin.
| Free baseFreeincluded in every game | Uncommon$1/ stack · month | Rare$70/ stack · month | Epic$150/ stack · month | Legendary$1,500/ stack · month | |
|---|---|---|---|---|---|
| Included | Per stack | Per stack | Per stack | Per stack | |
| CCU | 20 | +60 | +4K | +10K | +100K |
| Player profiles | 100 | +1K | +20K | +200K | +5M |
| Items | 100 | +100 | +4K | +10K | +100K |
| Shops | 2 | +2 | +100 | +1K | +7K |
| Quests | 30 | +30 | +300 | +3K | +30K |
| Journey nodes | 100 | — | +100 | +1K | +10K |
| Event types | 100 | — | +100 | +1K | +10K |
| Leaderboards | 2 | — | +10 | +50 | +200 |
| Scripts | 10 | — | +100 | +1K | +10K |
| Entity defs | — | — | +100 | +1K | +10K |

Talk with the Sai Server team about what your game needs and ask about the 6-month sponsored infrastructure program.